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Same problem, Unity 2021.3.1 LTS, in both URP and HDRP.
I was trying to figure out why I have this visual artifact. This seems to be it. I guess I just have to wait that it gets released now. The pull...
I have an issue with 2D clouds in build. When I'm in the editor, the 2D clouds seem much cleaner than in build. The build 2D clouds look very...
Thanks for this finding! With this solution, it brings both of my Unity 2020 and Unity 2021 projects to the same level: no more white outline...
Would someone happen to know which package I need to update to get the new array inspector after upgrading a project to 2021 LTS?
Wait, you're right. I created a new project in 2021 and I actually had the new array inspector. It's because I upgraded my old project to 2021, I...
Hmmm, then I am confused because I am on 2021 LTS and I'm getting the old style.
When I use an array as a public variable in my script, it looks like this in the inspector: [IMG] But I can see other arrays use a different...
Hi! I have a first person shooter project which needs more rendering performance, but I use colliders on bones to detect specific body parts...
I just tried to reproduce the artifact in Unity 2021 LTS and the behavior has changed. In 2020 LTS, the MSAA being rendered against the bright...
No custom shaders nor post processing were used. I have setup a project to reproduce the issue. The repo is private, I have sent you an invite....
This solution did work at fixing the fog with crest. :) For the other issue, I will go in more details. The problem happens when there's...
I tried switching back to Unity fog in the Unistorm fog setting but it didn't help. Note that these two bugs weren't happening before installing...
I have another bug with URP, when I enable MSAA in the Universal Render Pipeline Asset settings, I get an outline around meshes against fog in the...
I have issues with Unistorm fog and Crest ocean in URP. The distant objects are properly shaded but the water isn't: [ATTACH] This is what it...
Thanks, opening the scene in a new project worked for both URP and HDRP. Now the issue is getting occlusion to work in my own scenes, and I'm...
Hi! I'm trying to run the hybrid occlusion in unity 2020 LTS but the occlusion doesn't work, the documentation says it should occlude something...
Thanks :)
I do :) I subscribed to your channel to make sure I don't miss it.
Yes indeed. The new valley forest works perfectly. It's the old winter forest environment, since the 1.1 update, when I import it, my ground has...