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Hey Tony! Hope you're well. I'm just wondering what the quick/best way is to do something fairly simple. I'm using some conversations as barks,...
Works great!
Brilliant, looking through the code I was thinking that was the right path. Just wanted to make sure I wasn't about to go at it the wrong way....
Hey Tony, I'm wondering about different ways of ending conversations. DialogueManager.StopConversation works in most cases, but I'm trying to do a...
I did briefly last night, and it looked like garbage collections may have been happening with the freezes. Once I get some work done today I'll...
Definitely possible, I'm not going to argue I know the underlying cause of a bug I've just run into. But I think there are clearly some...
Was googling this because I just upgraded from 2019.1 to 2020.3 LTS and now when I have the animator window open (it may only happen with animator...
Getting some odd bugs in 2020.3 LTS. First off, the number of previously selected objects (the number always displayed next to the arrows)...
Hey Nonakesh, my question is about the grass bend/interaction system. I have some wind streaks created by trails on a particle system, and I'd...
Alright, makes sense. Thanks for the quick response Kronnect.
Hey guys, I'm confused by the description on the store page for Volumetric Fog & Mist 2. If I already own the original Volumetric Fog & Mist, and...
Uhoh, think I might have a hunch what's going on. I'm using Unity 2019.1.1. It looks like version 1.4.2 of GPU Instancer isn't compatible with...
Hey LouskRad. I see in the release notes for GPU Instancer and the Crowds addon "New: Added Assembly Definition files." I love it when an asset...
Hey Jaimi! Wonderful that you guys have already solved this! Sorry I missed addressables in the docs. I followed the instructions (really fast to...
Hey, the prefab tool seems to be working well. It's hard to know exactly what it should/shouldn't be capable of with no documentation, so I...
Hey guys, I'm really blown away by UMA. It's really wonderful. While making some stuff straight from my dreams, I've run into a straightforward...
Ok, great! It's good to know so I don't feel like I'm wasting a few hours doing unnecessary work. I've figured out a good workflow, so it...
Thanks for the suggestions Jaimi. I've been looking at mesh hide assets, and that's an awesome feature I'll definitely be using on parts of the...
Hey Will! The anime models are awesome, and UMA is awesome! Customizing proportions and individual characters with DNA is working great. There's...
Hey CW, haven't used Skinn in a while and I'm trying to do something new with it... edit a UMA mesh/slot by moving and scaling it slightly to make...