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Well I feel stupid... Could a moderator please delete this thread? I don't really know how to seek them out to DM them. I honestly feel so...
I am using Unity 2021.3.7f1, and according to the documentation for 2021.3, the max value of Random.Range int is exclusive.[ATTACH] (the beginning...
I recently decided to change my game from 2D to 3D, but keeping most things as 2D sprites. I already changed the 2D renderer to the 3D one. I'm...
I need to generate a gameobject just outside an island, in the water. For simplicity let’s assume they’re all mostly circular with no loops, inner...
Omg, I got it working!!! I feel like such a freaking moron! I am so sorry for taking up space with this useless thread. I completely forgot you...
I've been at this for like 2 hour, searching, trial-and-error'ing. I cannot figure out how this is meant to work. I have: 1 GameObject, 2 Sprites...
Don't know how helpful this will be; but when the sprite's color alpha (in the inspector) is anything above 0, it instantly appears, at 1 it's a...
Okay I still have no ideas, nothing in that reddit post really helps or is relevant. Here's my shadergraph for the fade: [ATTACH] Here's what it...
I’m working with URP on a 2D game. I made an unlit sprite shader to do a black gradient fade (solid black to transparent) and applied it to a...
Hi, I'm working with the old input system currently, and I'm trying to prevent coroutine stacking by preventing the player from calling a...
I did some testing, and it seems if the Pixel Perfect Camera’s PPU and your sprites’ PPU is the same, it is dot-for-dot in relation to the...
I'm making a pixel art game, using URP (12.1.7), and the built-in Pixel Perfect Camera that comes with URP (Unity 2021.3.7f1). I have my UI, game...
It kind of does, but it always cooks my brain when the answer to a problem is buried between a thousand other pieces of information. Not to...
Thank you, that works. <3
I'm still completely lost. :( I hate asking people to do stuff for me, but how exactly would this look in my scenario? I have no idea what I'm...
I'm trying to get started with Addressables for one simple purpose; to load assets without having to stick them inside a Resources folder and...
No, sorry. And I've moved onto other projects for now.
I just made the red object (simple flat color image object) be a certain size. It links into the overarching system this was being made for. So I...
I'm trying to mask a specific UI object outside another, while leaving everything else alone. I.e.: [ATTACH] (btw, both objects inside the mask...
My problem was happening even with default layers, and no matter how many new ones I added, it was always every other layer that did it (see...