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Workflow is wrong cause private is set private so it is not accessed from outside. But If you really want and Component is MonoBehaviour create...
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It is okay Today i open Unity and don't have any crashes when open hello world from the package as i had yesterday. Also your package doesn't...
They break asset store again... [ATTACH][ATTACH]
I just use custom animation system, because Mecanim couldn't fulfill my needs in satisfactory way. These components represent animation states and...
I will try to reproduce your issue, but now i have an assumption, that Hello world might be done in previous version of the asset when Odin...
It can be a strange question, but why it happens? I should have many components on the GameObject (more than 300) and Editor starts slowing down...
There are 2 ways how to install latest version of asset: IMPORTANT: Go to Edit -> Project Settings -> Player and change option Api Compatibility...
Do you use Asset Store window or Package Manager to check for updates? I'm not sure I can help fix your error because I'm not dealing with...
I wanted to pack my project for you, but no errors occur now, happily. I'll post it here if they will come back. There are many hopes with LF,...
Hi, I'm a new user of this wonderful thing. I just started to reproduce basic things from tutorial and everything that i've tested worked, but...
I had a problem when such changes as adding new state machines or states to Animator Controller via script weren't saved. For example, this...
I do generation of stateMachines via script, but why doesn't this work for saving them either? Can you help, please? public AnimatorController...
I created Animation event and specified function for it. Script is placed on the object i want manipulate to. Despite this function is calling...