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Sorry for the late. Do as @Jesse_Pixelsmith said! :D
Got the error in Unity 2021.3.16: No 'git' executable was found. Please install Git on your system then restart Unity and Unity Hub [NotFound]...
Okey everyone, an easy solution is configure the parameters MissingTranslationState and NoTranslationFoundMessage in LocalizationSetting. That...
Hi, I'm using Unity 2021.3.16f with the Localization package 1.3.2 With the LocalizedString.IsEmpty I check if the LocalizedString is asigned or...
If you have a transition between two states (animations), you need to wait until the transition is done to have the next clip information in th...
For any noob reading this, what he means is that you need to change in OSC Transmitter the Remote Host from 127.0.01 to 255.255.255.255...
I can't find any list of supported features that we can use with the Facing Direction -> User option. I tested myself if it works with 2D Image...
Hi another time. I want to send and Array of int via OSC. The think is that I don't know which way is better. This:...
I'm here just to say you are the number ONE! So F***ing thanks mate:)
To make it work in Unity 2020 with System.IO.Ports, as said above, change the APIcompetibilityLevel:...
APPLY the changes to see the result and CLEAR the memory to evade get your pc crash: public Texture2D GetTexture2dFromWebcam() {...
OVRManager.display.RecenterPose works in TrackingOriginType -> FloorLevel. In the case of TrackingOriginType -> EyeLevel, just recenter the...
I was having the same problem with cloth, and it's not about your code! Click on your afected mesh your Project tab (not in the hirarchy) ->...
In my case, appeared when I put a canvas just in front of the near clipping plane (but inside the fustrum)
This thread is not resolved. So, why have tagged with "resolved"? :( I don't have my Oculus right now, but seems that in the script OVRPlugin, if...
He is right. I was receiving a null because I was calling CameraDevice.Instance.GetCameraImage in the firs Update frame. Thank you mate
You need this? Fustrum Obliqueness
Here is my blink coroutine if you don't want be forced to fade 1 second: using UnityEngine.UI; [Header("Blink")] public Image...
My code. Yo can copy paste and will work. Just fill the inspector and magic happends :D using UnityEngine; using UnityEngine.UI; public class...
"AudioSampleProvider buffer overflow. XXX frames discarded" In my case, my problem was that I went out of memory or something like that. The...