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Many thanks!
Thanks for the big write-up. It makes and it what I expected. Unfortunately, I'm not seeing this behaviour, and I don't see where a bug could be....
I can confirm that the latest character controller is still good with entities 1.2.0.
I'm seeing the error "The ghost collection contains a ghost which does not have a valid prefab on the client!" when attempting to load a scene...
Bump @CMarastoni @NikiWalker, thanks :)
Yup, I can confirm that it's fixed in 2022.3.23. All good :)
I have a crash in BatchRendererGroup::UnregisterMaterial every time the client world is disposed in my netcode entities project via...
Can NetworkStreamDriver.DriverStore please be made public? I use this to iterate over connections to confirm Relay connection and to catch...
Unity already performs source generation, I'm positive it could generate the most optimal code path when replacing the RequireForUpdate depending...
I'm of the opinion that RequireForUpdate should have the same logic as testing if (MyQuery.IsEmpty) return; at the start of Update(). That having...
That works perfectly, many thanks. I wish I had asked a month ago!
@NikiWalker seeing as the fix wasn't in pre.12, and I presume the next release won't be for another month or two, is the fix straightforward to...
Unity 2022.3.17f1 DOTS 1.2.0-pre.12 (entities, graphics, netcode, physics) Often, when working in a scene containing a subscene, Unity suddenly...
Nevermind, I had an epiphany this morning, and realised I was far too tired to work last night. Clearly, it doesn't replicate because the...
I'm pretty sure this is a bug and is not intentional. If I have an entity field which links to a child entity of the ghost, it will not be...
Could error DC0035 be changed to a compiler warning? It's very irritating when testing/debugging and I'm commenting code out, only to be slowed by...
@CMarastoni @NikiWalker just to make sure you guys didn't miss this :)
I'm using the GhostPresentationGameObjectPrefabReference authoring to create client-only gameobjects. However, when I destroy an entity, there's a...
This still seems to be the state with 1.2.0-pre.6. I need a collider on my netcode ghost for the DOTS character controller to function correctly,...
So I ran into a fun(tm) problem where my client prefab was instantiated into a scene, and then the scene was unloaded. This had the knock-on...