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Thank you both very much for the quick answers @reuno and @Necka_! That's good news.
Dear MoreMountains-Team, first of all I want to thank you for your really stunning TopDown-Engine for Unity! Great Asset! Since I am using the...
Hello! I would be glad about some hints for realising huge and steep waterfalls with R.A.M. Is this something that can reasonably be done, or is...
Yes, I am using the latest version of Amplify Impostors, and Unity 2019.1.1f1. Yes the problem also occurs, when I import only Amplify Impostors...
Thank you for the quick answer! Here is the additional information. Yes, the building already has a LOD group, and as far as I can see, the...
Hello there! I'm having trouble with creating impostors for objects placed by Gaia, and was hoping that someone could point me in the right...
Thank you very much, I got everything working! Cheers Patrick
Hello! I just have been playing around with the demo project a bit, and I am already really impressed with the possibilities. There is one...
Hello Wright! Thanks a lot, you're the best :-). With the update, the minimal example works fine for me now. I will try to follow the tutorial...
Hello @Wright I just wanted to ask, if you already had a chance to take a look at my attached scene where I am having trouble reproducing the...
Hello @Wright Thank you very much for the quick response, and all your effort! Unfortunatelly even the imported graph does not yield the...
Hello @Wright I am starting to feel a bit cursed with my rectangular flattening. I recreated the exact graph you posted in your previous answer...
Great, thank you so much! I really need to get a hang of that curves, they definitely make or break quite a lot :-). Thanks again and best...
Hello @Wright Thank you for the hints about flattening rectangular patches on the map! Unfortunatelly I still struggle with this issue, and I...
Hello @Wright I just played around a bit with the technique to create villages you described in an earlier post. Currently I'm trying to find a...
@Wright Thanks for the reply, it's good to know I'm kinda on the right track.The decision for Map Magic is all but fixed, we're making really nice...
Hello @Wright First of all thanks for your awesome work, what I've seen in the youtube videos and screenshots in this thread is really...