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@LennartJohansen
I found that the hue variation of speedTree failed after buildplayer, but the editor is normal. What is the problem? Does anyone know?
@jbooth
Hello, when I use the parallelax option, I find that the terrain option basemapdist cannot be changed. It is always consistent with the longest...
[ATTACH] Hello! I get this error when I check the "distance noise" on, it bug?
I hate unity
My TerrainData can't be recognized by Unity. What's the problem?I use Git, and even if I restore TerrainData with Git, it still doesn't work.
i lost my all work again ,I use git, but still cant recover it
Hi you said: "MicroSplat is not a subset of MegaSplat- a comparison of the two products is available at MegaSplat.com" But I was not found any a...
I know that, But I need the brush to be small, cause I don't want the banks to be wide.
Brush size is too small to paint. How to fix that problem? Please Look gif:
Same to me, I use Unity2018.3.3
Amazing
Is UMA support the LOD?
@UnityTechnology
1.The linear fog in editor mode is work good,but when i build to WindowPlayer it is not work,just disappear.(I remember that there was no problem...
Thank you for your information
The UI performance of 2017.1.f3 is normal
The performance of 2017.2f3 UI has been reduced a lot, I don't know why i see this func:UGUI.Rendering.UpdateBatches it is cost 70%performance