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Yep. It works if "Adjust sample positions" disabled [ATTACH] [ATTACH]
Got time to re-check the problem. So shading issues is fixed, yay! Thank you. But "falling shadows" still have problems ( White — Bakery...
Hello there! I got some issue with shading and shadows using tangentspace normal map. Left — Realtime shader. Work like it should....
Yep. What it looks like: [ATTACH] [ATTACH] What it should be with "correct rotation": [ATTACH]
Ok, i misunderstood what's the problem. The problem is that "correct rotation" not taken into account in bakery→skybox shader
Bakery is awesome! I got minor issues with skylight rotation.. sry) When i use cubemap in background, reflection probes .. etc, i got 0° cubemap...
Okay, thank you. Hm. I get that... Can't figure out acceptable workaround for this problem.. How about some sort of checkbox in skylight...
I find it strange that skylight rotation act in opposite direction. [IMG] It's also make it realy frustrating to setup skylight+directional light...
Got a issue with atlas packing. Using LightMapGroupSelector and atlas packing work like this(with auto-atlasing and TexelsPerUnit=1, got near same...
First of all, realy great tool. Just wow! Many wow! Have a realy wierd question here. In our workflow we modified lightmaps with some sort of...