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Thank you for considering this bug. tweaking particles is very difficuly in game mode as no parameter changes can be saved. mesh target feature...
Hi! Great particle addon, I'm happy I've bougtht it Small bug here When I use target to mesh feature in play mode both methods of interpolation...
Soft particles now working but I think there is another little bug when using soft particles and light scatter. It seems like image effect doesn't...
It seems to be a wierd bug. Thank you for the fix!
Here is the difference in soft particles when turning on and off the sunshine. [attach] [attach] I also sent you a PM with the quick project
Nice to hear Deferred comes soon! Thank you! It may fix the problem with the soft particles, as they won't need any additional camera scripts....
By the way is there any news on deferred rendering suport?
Hi sunshine and soft particles doesn't work together in my project. It is possible to use soft particles in Forward Rendering if the depth texture...
Hi everybody When turning on soft particles, using forward rendering mode Unity says: "Soft particles require using deferred lighting or making...
I know you did all the best to make this effect uniform for different situations, but i need very specific control due to the visual style and...
ok. Thanks , I'll look at it
Thank you very much!! Do you use SunshineLightAttenuation both for shadows and volumetric scattering. I want to try to fade scattering based on...
I have already my shaders done as non-surface, because I'm aiming at non photorealistic image and most interested in sunshine for its amazing...
Also if there is any possibility to use sunshine with soft shadows, even when my light is set to soft shadows with maxed softness I still recive...
I guess I can access sunshine in ForwardBase pass and access generic point lights in ForwadAdd pass. This way I can mix sunshine with anything I...
In the doc it is said: "For more real-world examples (such as non-surface shaders), browse through the Sunshine/Shaders folder." Can you please...
I have a few issues that i need to understand before i buy the sunshine: 1) if it is possible to use sunhine with vertex-fragment written shaders,...