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If I comment out all my code and just put a single GUILayout.Window function call with a Rect(0, 0, 800, 600) and a visible skin, the Window is 0...
I recently updated to Unity 3.5 and suddenly my GUILayout.Window has become a dot. The Window is in the right X-Y starting point, but the width...
Okay, I doubled checked the exact points of the character vs the debug lines being drawn. Seems like even at 0.0 coordinate, the grid is forming...
I'm having some issues with using a Mesh. I had my artist created a simple plane that defines the walkable area of the environment. But when I run...