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Can you show me some more code? Cheers
Nice, another moderator! Good luck on your quest. Cheers
I can confirm that NandoBang has solved the problem. This problem occurs when using GUILayout and not when using GUI. Thnx rytis and NandoBang....
Your best choice is to write a script to extend the editor. I will give you an example: [MenuItem("Custom/Texture/Change Texture...
That's nice and all but i'm not sucking the Meter thing out of my thumb.......
In Unity 1 Unit stands for 1 meter. I think Units are universal but in 3ds max you can set your System units to meters, inches, units, feet, etc....
Thanks for the info AcidArrow. My external version control is off so that shouldn't be it. I think it's just not supported yet. Everyone thanks...
I did the resave lots of times with and without mipmapping on export. All textures are power of two 2^x so that's also not the problem. I can see...
That's just wrong.
shameless bump
I'm having a problem with changing my wrap mode and filter mode on .dds (dxt1) compressed images. I Use dds all the time since we work with quest...
Thanks you mgebra! I didn't know they had to be the same... Cheers
Shameless bump but i realy need help on this one. I didn't just post this question without trying to find answers myself first. Thnx in advance...
Hi, I'm making an application where i have the client in 1 project and the server in another. If i do my RPC call on the server to all clients...
Awesome job guys! Now i can use android remote the proper way. Also my professional opinion: Unity rocks!
Solved! I did this: private void CreateXML(string xmlName, string data) { StreamWriter writer; FileInfo t = new...
Hi, I have the same problem on my end. I'm working on an application for a Android tablet and i made the same steps as DannyDan. Force SD_Card...