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Sorry, get it.
Godot too.
Ok we may use Godot Servers. https://docs.godotengine.org/ru/stable/classes/class_visualserver.html
I submit proposal, maybe they add it.
Whaaaat.
https://github.com/svprdga/godot-vs-unity-performance-benchmark about 2d performance
Make a proposal, no? It's grant you increase volume more max. Nope. If you compile with less functionally for smallest size it can be useful....
Let's start... APP NOT CORRECTLY CONFIGURED TO USE GOOGLE PLAY SERVICES The script (I then call the functions from it in the game): using...
For interest, why Unity Team can't change the Mono version they using now to version, support arm64 on android only? I realy need this Mono JIT...
Hello, I want to ask why Mono on Android does not support arm64. I create a game with the ability to download DLL from the device’s memory. But...
.NET dll.
Using IL2CPP I can load DLL at runtime?
Hello, I have one problem, with 64 bit libraries. My game load DLL in runtime, and for it I use Mono. All OK, but on 64 bit devices game not...
Yes
Where I can edit Unity source code to make dll valid asset? Or where are c++ code of Unity?
Hello! My question is this: when I try to push Dll into the Asset Bundle, I get an error: Unrecognized assets cannot be included in Asset Bundle:...