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Hi! I'm trying to solve the problem, please see the screenshot below [ATTACH] The yellow arrows indicate the input that works, despite the fact...
Hello, finally I got working stencil on HDRP Lit with light and shadows but this solution have one strange bug, maybe you can understand why it...
Hi! You can read about task here...
Hey, I got some progress with this, check it...
Hello! Please can you help me with that question? I wanna create a window glass that will let light pass through and scatter it depending on the...
I wanna use light on stencil object but i cant....
Where I need past Stencil in hdrp lit shader? Shader "Inside2" { Properties { [HideInInspector]_EmissionColor("Color", Color) =...
Shader "Custom/Portal" { SubShader { Tags { // RenderPipeline: <None> "RenderType"="Opaque"...
Thank you, well I have some progress, it's work if I create in shader graph node with 2d texture, then copy code from it and use it like shader,...
Hi guys, please can you tell me how I can do that trick with HDRPLit?
I cant use anything, getting error: TypeLoadException: Could not resolve type with token 01000114 (from typeref, class/assembly...
NovaSurfer, I have the same problem right now, on what object you use "PhotonView.DontDestroyOnLoad() on start"?