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can you please share the project i am very much in need to know how to get this working with the current unity version as the positions are not...
same here
Is there any Estimated Time frame on this ?
I have same issues
please fix link
same
i recommend mega splat as well its a good shader and I'm not even sure if i have this code anymore
https://www.assetstore.unity3d.com/en/#!/content/86781 [ATTACH]
float2 _MaskUV = 1?IN.uv_Mask2:IN.uv_Mask;
superior work !!!
thanks much appericiated
Shader error in 'Texture Forest/Alpha Blended': '' : non-square matrices not supported (3x1) at line 66 (on gles)
_DamageMap ("Damagemap", 2D) = "bump" {} _Damage ("Damage Value", Range(0.0,10.0)) = 0.0 sampler2D _DamageMap; half _Damage; void surf (Input...
no problem
Shader "OZONE_RAPID/VTX/OZ_VTXFourLayerBlend" { Properties { [NoScaleOffset]_BlackTex ("Base Texture", 2D) = "white"{} _BlackSO("Black Scale...
why not just use float3 bw =Luminance(c.rgb);?
yeah thats prety cool however i dont think that can do this [IMG]
actually the zombie outer and inner blood bones ect are modeled and rigged togather using a custom shader i wrote for the body part removal which...
correct way is here copying and pasting previous had errors this works i tested it Shader "Mobile/DiffuseX" { Properties {...