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Huge fan of your work, Perfect Occlusion has been a wonder for us so far. Working for a fairly large company with a bunch of projects running in...
Hey, thanks for taking the time to respond! I've narrowed down the majority of the memory leaks to - StaticBatchingUtility.Combine creating...
Hate to say it, but looks like DX12 was the issue. Swapped back to DX11 in editor & it runs like butter. No issues. I'm sitting on 3000 batches +...
Defintitely getting occasional crashes too. Attached crash dump & log of the latest. Can provide more if it helps. For what it's worth, definitely...
Recently upgraded from 2022.1 to the beta & have been having some serious issues. After a few play sessions my performance degrades so much that I...
In the short term, swap your upscale filter to FidelityFX Super Resolution 1.0. You might want to adjust the sharpness but it produces good...
Hey, you should be able to just drag all the files from the git repo into where ever you like in your project's asset folder. No special install...
It's been so long since I've touched this, but the primary reason was the precision of the combined depth-normal* buffer. The low-precision...
Perhaps set Copy Depth Buffer to AfterTransparent? I think Ideally you'd want it somewhere between the two, but that may work.
Attached Player log from a development build. I'd wager this is the cause - NullReferenceException: Object reference not set to an instance of...
I should note, I'm in 2022.1.4f1. URP version 13.1.8. This was also present in 2022.1.1f1 & an earlier 2021 version too though, so is not a...
I've been struggling with this for a while now & am at a loss for what to do. Tried pretty well every option to see what's causing the issue, & no...
It's been so long since I've touched this but I might be able to point you in the right direction. In forward rendering I was using a custom pass...
Alternatively, why not have all the numbers you plan on using in a texture atlas, model a few quads over where the numbers would show up & sample...
Hey guys, author here. I've just stumbled back onto this thread for the first time in awhile. I see a lot of calls for this asset to be made open...
Hey guys I wasn't forced to depreciate the asset by the Unity asset store. The asset store team have been nothing but wonderful and deserve as a...
Hey guys. As you can probably tell by now, Dynamic Decals has been deprecated. First of all, I would like to make it clear that I would like to...
@Straafe - This tool cannot, it generates decals at run-time in the shader itself.
@SlicedCube-Games - Unity can't find the related cginc. files, you need to re-import them (right click - re-import), until it knows where to look....