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Take a look at the State Machine pattern. You can have your NPCs switching between behaviors, and you can choose which behavior to change next...
Exactly what I needed, thanks!
Hi everyone! I'm trying to make the GameObjects of my game to fit the screen width at different resolutions, but I'm struggling to calculate the...
Hi everyone! I have a non-looping animation called "Attack_Ground" that plays when the following method is called: ] public override void...
I compared both folders, all files are the same except for the content inside the google-services.xml file: [ATTACH] But I don't know if those...
When trying to build for android, I'm getting this error saying that there are plugins with same names, and that I should delete one of the...
No object without componentes should fall out of nowhere. I believe that there's 3 possibilities: 1 - The person in the tutorial attatched...
Reviving this thread because I found the cause of the problem, but still don't know how to solve it. I'm using an Physics2D.OverlapBox casted...
Thats the problem, I'm working with multiple targets
I thought of something similar, but this way I'd have a loop checking for new collisions every frame, another loop checking if a new object that...
I was thinking of creating animation events to open and close hitbox detection. In your example, each iteration of the For loop would damage the...
I won't need any angled boxes, as you said, that makes things easier. I'm spending some time working on it, and the major problems I stepped into...
Hi everyone! I'm struggling with implementing a hitbox/hurtbox system that I can use on the player and reuse on enemies and projectiles, and came...
Working perfectly, thanks! Would be nice to have this built in in the future.
Hi everyone! I have a 1D axis type action, with positive and negative buttons, and I need to know if they are being pressed in the current frame....
Tested today and seems to be it. The keyboard doesn't read anything else when three of the arrow keys are pressed at the same time, nothing to do...
I don't think it's the same problem, something even weirder is happening. When I press Right, Left and Up at the same time, all the other actions...
Also, if I press up, down and right at the same time it returns (1, 0), but when I press up, down and left, it returns (0, 0). The problem seems...
[ATTACH] It is set as value. The Binding properties that is set as digital.
Hi everyone! I have a "Move" action set as 2D Vector. When I press the right, left and down keys at the same time it returns (0, -1), but when I...