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I think I have the same problem with a large world and a particle system displaying particles spread out over large distances. Did you ever find...
Howdy. I'm making a top-down, 2D wargame that simulates large numbers of troops fighting. Instead of taking the Total war approach and modelling...
I'm using Unity's newer input system (InputSystemUIInputModule), and when: Cursor.lockState = CursorLockMode.Locked; The camera has a...
Hi. I want to replicate the behaviour of setting the cursor lock state to Confined (mouse is visible, but can't leave the play window/screen) but...
Thanks for the suggestions - looks like I submitted the wrong crash dump where steam was running. However after much trial and error, we did find...
Thanks for the excellent suggestions. We tried having the player run the game without steam running at all (running the .exe. directly). Attached...
Attached is a crash dump.
Thanks for the suggestions. For crash dump, do you mean stuff located at: %TMP%\CompanyName\ProductName\Crashes ? I'll try to get that from the...
EDIT: Solution has been found. After much trial and error, the game no longer crashes during our loading screen, even with steam running. The...
Hi. I have some rather large spritesheets of pixel-perfect art, however there's very few colours (generally 4). I've always heard that you should...
Awesome! I'll take a look. Thanks!
I've been toying with ECS for a bit, and it's very interesting, but it's been over a year, and the elephant in the room that's been missing is...
A few testers are reporting that their microphone output isn't being detected. The code below works for the vast majority of users, but certain...
Thanks for the tip - looks like screen space derivative was the right call. Replacing _Slope with the line below did the trick. float slope =...
Howdy. I've written a shader to change colour on a deformable mesh's Z position. This is to create the effect of topographic/contour maps where...
I'm looking to implement voice commands in my Unity game. I need to extract words spoken into the user's microphone, and convert them into...
Yes, circles are the goal (for now). I implemented your suggestion and calculated the distance from that point to the center, and that worked...
Hi. I know this is an old thread, but I was wondering if it's possible to adapt the code to do outlines. Ex: You have an image composed of only 2...
Howdy. I've got a bit of an usual use-case that I could use some help with. Right now, I'm trying to generate topographical contour lines looking...
Oops apparently didn't notice the notification that someone had responded. Indeed your test scene works, but the difference is that I am mixing...