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What are the options for developers who don't agree to the new terms, but have games that are already released and/or unreleased games that are...
I solved this with URP by creating a dummy child camera and increasing the FOV, then copying its culling matrix to my main camera....
@SebLagarde Any updates?
Sorry for the double post - I also have a question. Does anyone know how I can fix this issue with sprite rendering behind water? @bgolus ? [IMG]...
Thanks very much everyone for all this info. I modified this shader to receive shadows. I probably didn't do it the "right" way, but it works for...
I wrote a script to generate a very simple HTML report from NUnit XML test results. I published it as a Github Action if anyone is interested....
Manually adjusting the glyphs would not be feasible. There are just too many languages and font assets, each with more than a few glyphs needing...
Thanks @Stephan_B Does that mean I should avoid OTF fonts? Would a TTF font work?
Hi, I am trying to render Noto CJK as a hinted raster bitmap font so that I can get small, crisp CJK characters in my game which has a low native...
I ended up using reflection to resolve this: [MenuItem("Build/Setup TMP Missing Glypth For Current Platform")] public static void...
Hi, How can I change the missing glyph character through code, without manually modifying the TMP Settings asset in the inspector? I would like...
It wouldn't work for Chinese, which is often broken into 4-5 fallback fonts. We also use fallbacks for some special characters. Unless... The...
We want the "Hi" and "안녕" to be using the characters from Noto in both cases. Sorry, I think I am making it sound more complicated than it is....
I have a custom font for English/Latin to which I have assigned several fallbacks created from Google's Noto font. (No general fallbacks are used)...
Hi, thanks for the awesome fallback system. It makes localization easier than ever. We are using custom fonts for English text. We use the Google...
This worked for me... Obviously not an ideal solution but it works for now:...
How can I force Monodevelop to reload all scripts? I have scripts wrapped in preprocessor directives for platform dependent compilation (e.g. #if...
Yes you can integrate Steam P2P and UNET. It's not as simple as passing in the IP address if you want to make use of Steam's NAT traversal and...
@BearMonkeyGrill Nice find! Thanks for sharing.