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Problem is they never actually cared about those feedback. It's a PR things. Ask for feedback, discard everything that doesn't follow what you...
Why is there 30Mb of useless RenderTarget used for no reason???
I made a terrain replacement shader, but it's not getting picked by shadow caster unlike the default terrain. Shader "Nature/Terrain/Cradle...
I thought you were serious for a second.
Pain? Almost everyday on console will crash if played long enough. Unity has no compacting garbage collector, even if the standard .NET offer this...
1 Designer 1 Programmer 1 UI Artists 2 Animators 2 Character Artists 2 3D Artists 2 Level Artists Rigging, audio integration and music was done...
Views? Depends on what platforms. I can say our SQL backend has a little over 262k unique users, but that only counts people who plays the game...
Our game came out in end of July 2019, and the DLC - Blue Sun - is coming out soon. I totally forgot to post about it here. Pretty sure I...
It says everything in the struct must be non-nullable value type. A string is nullable.
Another year gone by... When I said it took 15 years for Unity to get a copy-paste in the inspector. Finally got to try it. It's a broken mess....
Got to love having it happening on PS4 on 2021.1.27. Audio loaded from a scene AssetBundle.
Unity 2021.1.27 When doing a "textureCoord" off a collider from a RaycastHit, the game pops; Requesting mesh vertex attribute 4 of format 0 min...
Now... I just need to be able to do that from outside of the Editor for our QA
Dang! Exactly what I was looking for. Surprising people don't use that more.
I know the Profiler has it's own "network" connection, and the console get the messages off the player. Is it possible to hook ourselves on that...
To add; .30 and .31 are also broken.
Why? Been giving feedback to Unity for over a decade, every time asked. And it just never happens. It took 9 years to get a single simple...
We wrote our own character controller that performs raycast and sphere cast every frame. Even with very low FPS (10-15), our character doesn't...
We pass Time.DeltaTime to Physics.Simulate... So the physic simulation is always synced to the framerate. Surprisingly, since we aren't doing a...
I have the same issue after moving the player to a different monitor. Restarting the game just crashes. I feel like I need to find how to reset...