A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
That is the goal. I'm trying to create a custom importer for 2D blender animations, so I need to transfer the weights and bones to the 2D...
Thanks, I tried using the injection method but I can't get the any of the extension types like bones to save, while other non U2D things seem to...
Nothing happens when I apply the bones, and I'm unsure if this is the correct way off applying as I can't seem find anything useful on google....
Hi there, I've been trying to update a sprite's bones using the sprite data extensions but I can't get it to save to the asset. Thanks
Cheers mate, worked flawlessly
Hi there, I'm currently making a building system using snap points and I'm kinda stuck, as I'm unable to get the rotation of the child ( The one...
Sorry for the delay but I'm using version 2019.3.8f1 with Visual studio 16.5.4
Okay sure. What I did was I created a new folder under the assets directory, in which I created the AsmRef file pointing to the Unity.AI.Planner...
Hi there, I'm not sure if this is the right place for this but, when following these steps the Unity.AI.Planner library reference gets overwritten...