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Yes I don't get why this was removed in Hub 3. I have been using hub with many different projects with different editor versions. It's a pain now...
We have a simple use case where we lazily load several files. The method itself will be called on the span of several frames and it's very...
So horrible :( trying to deal with some error like this that has nothing to do with compiler
Yes this is a huge problem for us. Addressable build gets stuck and we have no way to find out what is going wrong. This is wasting so much time :(
I also have this problem. I wanted to use it on the meta files of materialvariant which are constantly changed every time different people open...
Is there any update on this? we have a very similar use case.