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Hello All, I have been working on a WebGL project for a while now and recently noticed that the size of my addressables are getting quite big....
Just figured it out, it was an option on the horizontal layout group, control child size and child force expand.
Hello, I am working on adding some scalable UI and I KNOW there is a way to do this but can't seem to remember nor find anywhere online that...
I have been building a game out for android on Unity Cloud Build and for quite a while its been building perfectly fine. I recently pushed a patch...
Have not yet learned about UV wrapping and unwrapping! I will look into that to see if that will work. Thanks so much! -Noxirus
Hello Everyone, I am starting to learn blender and trying to get some of the assets into Unity. I made a barn object with some repeatable...
Thanks so much! We actually figured out what the issue was. For testing google auth services for Google Play your account needs to be added to the...
Hello Everyone, I have been working on getting google play services to work with my android application and having this weird issue. Whenever I...
Turns out my logic was correct (raycasting from my UI camera) the issue was I had both my UI and primary camera stacked on top of each other. So...
Hello, I am using a secondary camera for my project in order to render out a 3d object over the rest of my game. (3d menu item is the idea) I...
Fix: In order to make the project work after it built broken I just triggered a new clean build and it works again. I will likely have to keep an...
Diagnosis: I determined that the changes I was pushed to the repo was not relevant to the issue (after pushing and reverting changes, but still...
Also this: [ATTACH]
Update: Found that all builds that throw the error also have this warning in the build logs.[ATTACH]
Additional thoughts: It may be an issue with the deployment process? I am Gzipping the build for better compression.
Hello Everyone, I am working on a WebGL game and have been using cloud build to help streamline the process. I recently updated the version of...
Hello, I recently went over a dissolve tutorial on shadergraph and they have a really neat effect. I was wondering however if it is possible to...
Hello, I am currently trying to add 2d shaders to my 3d game environment (using URP). In order to use the 2d shaders I need to add a 2d renderer...
Hello, I have a URP Material that is using an emissive bloom effect as part of its Post Processing. In the editor this seems to work fine,...
Hello, I am working with some UI at the moment and some images I am using seem to have some jagged borders when rotated slightly. I am not...