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I don't know how to trigger the issue so I can't do it in another project :( And my project is big/heavy and I can't submit it (sadly). I'm not...
Still actual :(
Hi! I'm just trying to asynchronously load an asset in Asset Database mode and I'm getting the wrong result. What's wrong? 1) I can't isolate it;...
How (I didn't touching anything)? [ATTACH]
Same. Some touches don't trigger Began, but Input Debugger show Began phase. Device: LG G2 Unity: 2020.2.1f1, 2020.3.12f1 Package: Input System...
https://github.com/Unity-Technologies/Addressables-Sample/issues/36
I want to create a custom script in which JSON will be collected from ScriptableObject by groups. I have no problems with serialization by groups,...
Bump.
I get an error: InvalidOperationException: Cannot read value of type 'Vector2' or 'float' public void OnFire(InputValue value) { if...
Thanks for the reply, but I don't want to use the legacy system (I have a custom solution for it). And I can't switch to Addressables because I...
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I have a server that I don't have access to (can't modify structure). I want to load the list of asset bundles from the server, cache and load...
#if CUSTOM_DEFINE Debug.Log("Work!"); // Work CustomAsmdefNamespaceWithConstraints.Print("Not work"); // Unity Cloud compile error #endif :(...
I created an Assembly Definition with Define Constraints and set up a Custom Defines in the build target, but the assembly is not included in the...
nvm. I set an invalid rect for label var rect = new Rect(position); rect.yMax = rect.yMin + EditorGUIUtility.singleLineHeight;
No, I can't because I have transparent tiles. Thanks for the answers, I found "Z" in the brushes (solved).
I have custom PropertyDrawer with SearchField. It works fine. But when I try to draw it's via EditorGUILayout.PropertyField input not work (?)....
Not two :( If I have 3 overlays, then it requires 3 additional tilemaps. If I have also turf (underfloor) and wall tilemaps, then it requires 12...
I don't understand shaders, but it's included in build?
I'm creating a tilemap procedurally. I have basic sprites (floor, wall) and overlay sprites (label, dirt). Can I overlay these sprites without...