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A discord user shared this, this is from the Last Worker a just released game that also uses unity3d. Each of those screens is 1080p. How on...
ScreenPointToRay() gives weird results when using a camera with RT on some dual screen setups. Also screen.currentresolution and the...
Something is incredibly freaky with startup resolutions, some players are getting double their native resolution, constraining the mouse to the...
[MEDIA] here is the video it gets clearer at 30 seconds, where you see he can only move the cursor (if you can call it that) inside the bottom...
Hi there I'm getting a report (and video) from a tester that has its mouse inputs locked to about 25% of his screen, so basically only the bottom...
I also have this with the steam overlay. Is there any action from @Unity3D on this?
i am reading posts on here that say somewhere along the line HDR display output from built-in was removed as a feature? Is that actually what...
I've also had others with HDR screens test this and its universal, so it's not my screen or screen setup. This also looks like this on a...
Hi there perhaps an HDR wizard can help me.. I recently switched my enviroment to linear but didn't have a HDR screen to test. I have everything...
I've gotten the linux version to build (compiled from windows) and got it to a seperate beta branch on steam. Got a few people on discord...
Hi, The falconeer is now out on gamepass, and off course that means on PC a UWP build of the game. On steam and in editor the game support...
I've fixed by changing your time.deltatime to time.unscaledDeltatime. As I am using it in menus with timescale 0.. Easy fix,, might be a quick...
I think none of my bones are animated,, so that might be the cause. I've now seeming solved it by having the Ftail disabled on parend disable and...
Hey I've been using your ftail for a while now, and it is alround excellent. However I'm pooling units that get enabled and disabled a bunch of...
ok. sounds logical, I've tried to export and reimport the rewired data, as to exclude corruption. Not sure what else I could do to safeguard...
hmm I've set the environment variable as well, I'll circle round for another pass. kinda given up on 2020 anyway, kept crashing
I've set Unity3D to VS2015, and added the enviroment variable,, but its still throwing that error from 2020 to XboxOne sadly..
Hi there I read you don't support unity 2020, I am however forced to test 2020 to circumvent issues on XboxOne. this is giving a error...
something keeps tugging at me, that it might be a language mismatch. I seem to recall having an issue like that years ago.
hmm the fresh project also seems to fail at debug strangely enough. maybe it only builds at mono. It was a very long night trying to fix this....