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I have the same problem as you, it seems that Unity has no command to help get _CameraDepthTexture like Built-in system
I am looking for a way to add color to the full screen outline effect, I have tried many ways to add different colors to the outline but still no...
Is GBuffer5 suitable for mobile devices?
I'm trying to copy colors from just rendered objects, but I don't want to use: public override void OnCameraSetup(CommandBuffer cmd, ref...
But I am faced with capturing textures, which means I have to Drawcall Opaque Objects to the objects that need to be processed in a specific layer...
I'm working around this by saving the object to be layer processed with RenderTargetHandle and DrawRenderers to SetGlobalTexture, and then...