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Ok so I think I was completely wrong. Handles are not managed by the sync layer. The sync layer literally only syncs from Scene to the Streams...
I believe I've might have figured out why it isn't working. The sync layer always executed after the animation was finished evaluating. So it then...
I am currently in the process of merging Animancer and Animation Rigging together so I can have better control over my animations. I'd like to...
I didn't think it was automatic. I got it working now. Thank you!
I'm working on a little game that uses many different virtual cameras for different rooms. Since some rooms are indoors and some are outdoors, I...
Turns out GPU skinning was turned off. I assumed it was on. Turning it back on fixed the issue.
Turns out GPU skinning was turned off, which I assumed was on. Turning it back on fixed the issue.
Hi, I've been trying to deform meshes via compute and while it works on a regular mesh. It doesn't work on a skinned one. The buffers are set (to...
I did some more digging and after installing RenderDoc I noticed that my compute shader allegedly has no bytebuffer set. Even though I set the...
I am trying to a achieve a smearing effect (example) on meshes and I am doing it via compute shader. While it works fine for a normal mesh. I...
My game has a teleport move similar to Dishonored's shift. My current system simply checks whether the area being looked at is valid ground, but I...
Thanks for the tip Kybernetic! Putting everything into one graph solved the problem. Here is exactly what I did for those who stumble upon this...
As much as I wish it weren't true, creating a new playable graph doesn't work either. I've modified my code and used the example you provided in a...
To provide more information, my animation setup is made of two animators. A main one and the other has a subset of animations. The RigBuilder...
I upgraded the package but manually evaluating the rig using the new method doesn't work. It updates for one frame then stops, even without the...
I'm trying to achieve a visual style in my game and the animations are required to run at 24 fps, not at game time. Setting both the animator's...
Turns out the handle that I was getting the result from was outdated when the operation finished. Fixed by using the completed event in the operation.
I have been loading scenes using Addressables for a while but this error showed up recently, and nothing I do fixes it. It seems that the...
I'm making a toon shader but the shadows show the light's bounds. The bounds only show when shadow color isn't set to black. The lighting is...
Actually I have decided to not use the Animation Rigging package. Thank you if you were considering helping me.