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I think I found how to do it; Create an addressable group for all textures that will not be updated. Create an addressable group for a scene....
Addressable is very useful but it is just for runtime. There should be a converter tool to convert a level with direct links to addressable and...
Is it impossible?
I have a 3D game. The build size is 2 GB. When I add a small object and rebuild it, I have to deploy 2 GB again. While building, Unity creates...
How can I find/add dependencies to an Addressable Group? Assume I have a prefab. I want to add my prefab and dependencies to an addressable...
When I play in Editor, Gspawn uses high resources. How can I fix this? [ATTACH]
Hot reload uses high unity editor resources for me, even if I stop it. How can I fix this? [ATTACH]
Thank you.
Why are you discussing if my test can be used to compare rendering pipelines for all games/platforms? or if fps is the single criteria? please...
It is a simple test to test a simple case. That's what I need. I don't need to test all details with a complex test. It is good for me to see...
I made a test scene with 1 character and 1 directional light. Quality is medium and I disabled Script Debugger in the editor. I used Unity...
@opsive Can I use the PUN Multiplayer Add-On with Photon Fusion?
Reimporting does not get library back. Gspawn deletes all in a case, may be unity update. I checked out old version of Default.asset. Now they are...
I didn't delete anything. I build my library from 20+ Unity Asset Store assets. I just updated Unity version. which asset saves prefabs? I will...
I created my prefab libraries and added many prefabs to these libraries after many hours of work. A few days later I opened Unity. I see my 63...
I have a custom inspector using UI Toolkit. I lock this inspector window. When I select another object locked inspector reloads/recreates (calls...
is it normal?
I try to export a prefab and dependencies as a package. I export this package with the following script. When I try to import it to another...
https://docs.unity3d.com/2023.2/Documentation/Manual/UIE-get-started-runtime-binding.html I made all in that page. When I select Vector3Field it...
@Bunny83 Thanks for detailed explanation. I assumed there is always reflection pair of an serialized property. Now I know it is not true. How can...