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I might have found something that could be causing it, or at least be involved in the problem, though I have no solution for it. First off, I'm...
Sounds like the same issue as I am having. Unity 22.3.17f1 Meta SDK v63 I get this behaviour on a simple UI button. My Scenario: - Meta...
Nooooooo I was so excited for this. Then it won't work for me, yes it is not for an editor context, not sure why you would ever need that other...
@spiney199 I found your recent post here: https://forum.unity.com/threads/accessing-subobjects-in-an-asset.266731/#post-8605056 which actually...
Oh no, so I would really need to make a separate call for <Sprite> and then pair everything up via a validator? Was hoping to get around that, but...
I have done this, but the problem is the Sprite comes out as a Texture2D and not a Sprite. So I need to do the below, but then I can't cast the...
Hello, I have a setup where I need to load multiple types (json file as <TextAsset> and texture as <Sprite>), I can load them all in a single call...
I know this is old, but since it came up and I came across the solution I wanted to add it for others that may come here looking for an asnwer....
I did some more digging and found that you do indeed need to unload any assets yourself. With Addressables.LoadAssetsAsync you need to save the...
Hi, I'm trying to prevent any potential leaks when using Addressables. Here's my procedure. 1. I load assets with Addressables.LoadAssetsAsync...
Hi David, thanks for the reply. I agree, that is not exactly what I was looking for, but it sounds like a great addition the Addressables...
Is there an API that allows to check which content catalogs that has already been loaded? Addressables.LoadContentCatalogAsync I mean, I could...
I'm having great success with pdinklag / LuGus-Jan solution, but I'm interested to hear more about your solution.
Hi @LuGus-Jan Awesome work! I will update asap. :) Thanks for letting me know!
I recently updated from 1.16.x and also found some strange behaviour with no error code. I tested with all available versions from 1.16.6 (I...
Hi @LuGus-Jan , Your fix worked perfectly! :) Thanks a bunch for the quick response and great help, I really appreciate it. Also a big hand for...
Hi @LuGus-Jan Many, many thanks! You are absolutely correct, I didn't load in the additional catalog and that was the problem. It works now and...
Forgot the Addressable Settings screenshot. Here it is.
@LuGus-Jan Hi, sorry to ping you, I just really need some help with your Addressables solution. I have started a new project from scratch to...
@LuGus-Jan I'm doing it like you describe, but I'm not getting it work. It seems I edited the original post while you were replying, perhaps...