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simple font scaling would be enough, cuz these 3rd party assets barely works
solution https://forum.unity.com/threads/editor-ui-scaling-in-macos.1344683/#post-9658721
bump, any workarounds? literally cant work cuz font size is ~7 lol, wanna get stiff neck? try to rearrange stuff in Hierarchy's window edit. big...
I know people edit some files to avoid using the Unity's logo but thats definitely not legal and lol yesterday tested beta version thought maybe...
jesus christ, and how casual user should know this?? read the animation manual(animation rigging) and it has zero information about this stuff...
Hello, @Partel-Lang I have really odd behavior with particles, its under weapons model(its child), the particles simulation space is world, but if...
So edited animations, specifically the Left Hand holding the weapon and looks like this way its more error proof solution, and just looks better
Then the AimIK, the Axis vector3 value, I set it in Inspector -1, 0 ,-1, I press play the values are -0.7**, 0 ,-0,7** why? is its a good...
trying to attach Left_Hand to weapon and added ArmIK to character, the stretching feature is brilliant idea is ArmIK is actually a good solution...
well errors are gone [ATTACH] okay adding weapon to character creates same errors, but adding primitive like 3d cube works just fine [ATTACH]
If character is already in scene it just works, if I try to Instantiate() the character in runtime it causes all sort of errors tried to disable...
we are in the same boat.. the documentation and examples are so poorly written its just easer to use Unity's AnimRig.. I actually started to get...
Assertion failed on expression: 'deduplicatedCount > 0' UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () is it somehow related? i...
so one may think taking transparent image will be easy... lol does it work in urp 12? 2021.3f? tried disabling enabling PP, changing alpha etc.....
so.. unity 2022.3.10f1 has again those long building times, gonna check later with google chrome, project is the same building for android...
2021.3.29f this is amazing Build completed with a result of 'Succeeded' in 175 seconds (175168 ms). lol thank you Unity's dev team
Solution, select "Target API Level" the last level, then Unity Editor will do small update? Restart Editor, change target api level back(or to...
[ATTACH] [ATTACH] another bug is that prefabs doesn't show up in preview, waiting doesnt work, only select all>reimport(doesnt work on folders,...
Hello, after upgrading from 2022.3.4f1 to .5f1 I noticed Console write some errors about memory leaks Internal: JobTempAlloc has...
definitely longer build time with 2022.3, small project, literally just a few asset packs, with 2021.3 it took max 5min, now +15min even with mono...