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Yes, something is really broken here. Not sure if there is any other channel we can use to point unity devs to this. For us it's a very severe...
Unfortunately I ran into the same crash on Xbox One (haven't tested Series yet). There I could not work arround, by deactivating "Allow Dynamic...
Thanks a lot! I was running into the same issue after updating form 2021.3 to 2022.3.
Took me a lot of trial and error, but I found out, that at least for my situation it is related to the "Allow Dynamic Resolution" feature of the...
I'm facing a problem that leads to the same error and very similar stack trace in Unity 2022.3.5f1. The windows editor does not seem to be...
Hi everyone, I'm using an editor script to automate the different builds for our game. The idea is to trigger the whole thing with once click,...
Does anyone have a workaround for this? Looks like DirectoryInfo.GetFiles is using the same mechanics and this facing the same problems....
Same here. When adjusting the render target to take a high resolution screenshot, the lens flare does not adjust to the new size. Tried to...
I have used the samples from the input system package to rule out all possible problems one by one. It turned out, that the Click action I have...
Good morning :-) Yes, I know that it's tricky to analyze this without having the whole project at hand. On the other side I feel that this makes...
That is indeed odd. I thought the LowMemoryCallback is only used on mobile devices. This is a PC standalone build, though. My UnityX.ParallelFor...
Thanks for having a look at it. Yes, that's exactly the point! I'm not storing anything in an array there, so the exception does not make any...
Hi, I'm facing a problem with the OnClick of buttons. I have a game component that represents a dialog and has an EventSystem with an...
Hi, I need help with a very strange case of an ArrayTypeMismatchException that happens for a few of our players. From my understanding an...
Hi, as far as I understand using setCursor for setting a custom hardware cursor only works with 32x32 pixels, which is fine for most users. Some...
@Rene-Damm My guess is that in HID.ReadHIDDeviceDescriptor the device/driver returns some unexpected value and Unity is not able to handle this....
Update: When the player disconnects the keyboard (Microsoft keyboard With fingerprint Reader Model 1032) it works fine.
Yes! The memory allocation seems to be the actual bug here. Something in "HACK_FindAndAddButtonElement" in Unity (Method name is not suspicious at...
Hi, one of our players is running into a crash when starting our game. Could not allocate memory: System out of memory! Trying to allocate:...
Looks very similar to something I have reported over here:...