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Hi,I encountered the same problem. Did you manage to find a solution? Best regards
Hello everyone, Normally if one calls the ARSession.Reset(), all trackables are destroyed as written in the documentation. In one of my projects...
@JeffDUnity3D sorry for the late reply. Its not supposed to be an editor tool. I am providing a tool that enables object detection and positioning...
I am actually less concerned about people "stealing". Mainly I want to hide complex stuff and limit the amount of options of the tool. I want to...
Thank you, that would definitely solve my problem. The drawbacks that come to mind are the additional overhead of creating a library for every...
Hello, I have seen some third party tools, where I was not able to open or modify some of the provided scripts. I was only able to fill in the...
Hi, I am using the ARFoundation ARRaycastManager and ARPlaneManager to get the id of a hit ARPlane. This works fine in the .apk but not in Mars....
Thank you!
Hi, the material of the AR Default Plane is reset after closing the Unity project and will be displayed in pink the next time I open the project....
In my case the problem was solved by using: RenderPipelineManager.beginCameraRendering, which is required due to me using the URP. Even though the...
Thank you for your reply @KirillKuzyk, i am a big fan of your ARF Remote Editor! I tested FixedUpdate() and changing the the values of...
I also tried: yield return new WaitForEndOfFrame() Which also did not solve the issue. Further suggestions are very welcome! using...
Thank you @mfuad for your suggestion! Sadly the issue seems to be not fixed by using Application.onBeforeRender. Did i miss something? Is...
The issue also arises also when using the following code of the ARRaycastManager: Ray ray = ARCamera.ScreenPointToRay(position); //Ray...
I want to use the physics.raycast system rather than the ARRaycastManager, because i need to position objects on a regular plane instead of the AR...
I'm sorry i formulated it unclear. I do not think that this is a bug. The Simulated environment stays exactly where it is. Only the cam and the...
I was doing something similar to the Scale.unity sample of the AR Foundation samples. I used SessionOrigin.MakeContentAppearAt(). In Game mode i...
I want to access the CPU Image, as it is done in the AR Foundations CPUImageSmaple.cs. If the app is deployed to the smartphone everything works...