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I uploaded Pt. 2, which covers making a PropertyDrawer for our flagged enums. I also included a link to my GitHub (ChronoVault), which includes...
I wanted to share my first devlog covering Enums in Unity. This first post is mainly an introduction to working with enums, but my next week's...
This works wonderfully, thanks!
Just to let you know, this is why StopCoroutine(Coroutine routine) was added. Instead of making an IEnumerator instance for each coroutine, you...
Great, thanks!
As of 4.6, a feature in the patch nodes (but not the Unity Docs) is that Unity takes a Coroutine for StopCoroutine. (This can be found here,...
I reported the bug, with the bug number 665426.
Hello. I'm new to writing shaders (I dabbled in WebGL a few years ago for about six months prior to my attraction to Unity), but I'm trying to...
Replacement shaders is exactly what I was looking for, thank you!
I was experimenting with having specific cameras see GameObjects differently. I was wondering if there was a simpler (and/or cheaper) method...