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Thank you very much for the help Definitely will use these as a reference I think it might be to do with the call stack in Unity? The boolean...
That's pretty much what I did It sounds like your telling me normally this is completely possible? Oh well, maybe I'll try having the boolean in...
Thanks for the reply and sorry about not using the code tags, I will use them in future I've tried activating it with a function that doesn't...
There are two scripts one has the on click event of the button public void ActivatePausedMenu() { pauseMenuActive = false;...
Having the same problems with parenting in Timeline :( I'm using animation tracks with signal events to detach and reparent. But as soon the...