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Priceless bit of wisdom!
Update! Never trust NVidia updates! I uninstalled my NVidia drivers and installed drivers from 2021. FIXED!!!! Fixed on all unity version!
You can also resize the colliders by left clicking on "radius" or "height" in the inspector(little left and right arrows appear near cursor),...
No problem. Thanks for the ideas though. My res is 1920x1080. I tried unhooking my other monitors and tested with just one, but the same crashes...
>>try adding -force-d3d12-stablepowerstate as cl flag I gave that a try. It did resolve the stable power state error, and it also seemed to make...
I gave that a try. Interesting, I had just tried the same fix a couple weeks ago prior to updating windows. When I went back in to try that fix it...
Windows 10 Pro 21H2 Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 3.60 GHz NVIDIA GeForce RTX 3090
I tried creating a new project with Unity 2022.1.0b6, and just changed the settings to use dx12 using the HDRP wizard. Still crashing. Updated...
There doesn't seem to be any error reported in the console prior to crashing. I'm not great at understanding crash logs. This is the editor log...
I did try 2021.3.6f, but had the same problem. I will go ahead and try 2022. Couldn't hurt to try.
Yes, I am using raytracing, and unless I'm mistake, that is only available by using DX12. I've been using DX12 for a couple years now without...
I have never experienced such instability as with trying to run Unity 2021.1.3f and up. I am using HDRP with DX12. If I attempt to move or resize...
Thanks... I'll hang tight for this feature implementation then.
Is there any way to get wind working with trees and grass for terrain? I've gone through a lot of documentation and tried working through some of...
Thanks, I'm going to give that a try. That sounds like it will do what I want it to do. The effect I'm working on is a planetary collision. I have...
I'm working on a project where I am using an Alembic cached animation and VFX graph effects with a timeline to sequence the animation. Is there a...
Ugh... I don't use the cache server. Why must Unity WAIT and WAIT and WAIT for it?
I would be interested in seeing how you got that working. I tried to replicate that technique and it wasn't working out quite right. Is there any...
Hi. I'm using recorder to render 360 image sequences with HDRP. I've found that rendering images with alpha is not supported currently. It would...
I've been building a project with multiple high resolution terrain meshes in a single scene. I've pretty much maxed out the specs on the heightmap...