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This did help me! I had this same issue, where inputs are randomly not passed through sometimes, and setting the default Deadzone Min to 0.1 in...
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What is the simplest way to get a bool to be "true" on the first frame of a button press, then back to false on the second frame of the a button...
It turns out that if a camera game object in your scene has more than one "Universal Additional Camera Data (Script)" component on it this will...
Clicking randomly in the blank scene window does cause game objects to be selected in the Hierarchy Window, and the Game Window is rendering fine...
Same issue, and also the scene view is blank in the project for some scenes (though these scenes will still play, and the game view is populated)....
I've got a ragdoll style armature (with character joints connecting all the capsule colliders), and the ragdoll physics look nice when they are...
Yeah, I experienced the issue during development while trying to deploy a test build to Mac (which was created on Windows). But when you publish...
Or you can do this: chmod -R 777 <app name>.app
This worked for me. Codesigning might essentially do this for you, I don't know. I suspect a Linux build could give you the same problem.
This mapping is correct for a PS4 controller being used with Windows 10:...
To follow up with these suggestions (check normal orientations and double raycast), I think they are theoretically possible but I wasn't able to...
Yes, in fact I can avoid by checking inside. For fine details this does not work however, because the bounds of a mesh collider seem to be a...
Thanks, this works fine for my purposes! I had to basically recreate the behavior of Ray-casting as follows: public void...
Thanks, I'll give these ideas a try and see what works. The use is to determine whether a point (an empty game object) is inside of another...
I'm wondering if there is a way to determine which side of a face was hit from a raycast. There is a feature in Unity where you can set Raycasts...
Interesting point about the Unity-BlenderToFBX.py. Thanks. As I alluded to, I did try (unsuccessfully) to resolve this problem by manual export...
Thanks for the reply! Yes I did update both Blender and Unity. When I update only Unity (now to 2019.2.6f1) but not Blender (keeping at 2.79...
I recently updated from Unity 5.6 to 2019.2, and in the process many prefabs broke, particularly the components made in blender. It seems like...
I believe you are right about how Unity handles .blend files. Even when exporting them manually to FBX however there are still issues. I found...