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Hi there, Newish to mecanim/humanoid animation so please forgive me if I'm overthinking this: I'm trying to create a turn-in-place system for...
Sounds like you've installed the local version of the hub. Have you tried uninstalling it, then connecting to the internet via a non-local IP...
Request for clarity- if I log into the Unity site from a China IP and accept the China TOS, then I log in from an IP outside of China, will I...
Thanks for this, it's very helpful! I recreated a simple example to make sure I'm getting it, and found a bit of an issue with my UVs- when I cut...
Ah great, I didn't know about that function, sorry. OK this should help me simplify. Thank you!
Hey, thanks for getting back to me! Yeah I see how that would work- it makes sense- but if I did this, how would you recommend I dealt with...
Hey- bit of a workflow question (sorry it's a bit long, but hopefully straightforward): Is there a way to make it so that starting one SoundGroup...
Thanks Martin! No worries about delays, I'm sorry too! So, I think there were multiple separate issues with my code. I think the strange...
Hey again, I'm getting some pretty weird behaviour and I'm not sure how to debug it. I'm not sure if it's something I'm doing wrong with Polarith...
Yes this is very helpful, thank you. Gives me a thread to pull anyway. I also somehow hadn't realised the whole API was documented there (obvious...
@Polarith Thanks for the pointers! All makes sense. After some tinkering with seek/flee bounds behaviours in slightly more complex environments,...
...One more- it feels like I should be able to set an AIM Follow component target (gameObject or position) at runtime, but that doesn't seem to be...
Ah, no worries. Plenty of awesome features besides. Thanks for the swift response! :)
Hey there, I'm wondering if there's a way to copy/paste multiple components from one object to another with this tool? I have the pro version, and...
Hey there! Just digging into the pro asset after picking it up last year, really impressive stuff! I'm experimenting with a simple scene based on...
Oh, that was an easy one. Works great now. Thanks!
Hey there, I'm trying to use GlideSoundGroupByPitch() on a looping SoundGroup initially triggered by an AmbientSound component on a gameobject in...
Right, makes sense, didn't realise it would work like that. Thanks! BTW got the OnCollision event working, just needed rigidbodies set to...
Oh right, interesting. I couldn't get the OnCollision method to work, so I must be missing something else. I tried removing the foot rigidbodies,...
Hey, I just had a similar issue for a few minutes and came across this thread as I was trying to it figure out. In my case, these were the...