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it is working with URP, just uncheck 'Post-Effect' (Camera&xxxPipelineSetting_Render.asset) and 'HDR'(xxxPipelineSetting.asset)
Shader s = assetBundle.LoadAsset<Shader>("xxx/xxx.shadergraph"); someMaterial.shader = s; works for me(unity 2021.1)
Thank you a lot!
[ATTACH] Hello, I would know if it is possible to access the "Linear" property of Cubemap object in a script, to modify it in runtime ?...