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Don't see anything there that should cause problem. If you use rigidbody there are things that cause similar problem but from video I do not see...
If I use just that code (with small modification so that is click-to-move) it work how it should. I can upload video later today (8+ hour) when I...
go uses myPrefab I only assign it because I assume you want to do something with the prefab, if you don't just remove and spawn without assigning....
using UnityEngine;using System.Collections; public class CameraScript : MonoBehaviour { public GameObject myPrefab; // Drag prefab here...
Do you want to instantiate a new prefab each time you move the camera? Or only once and then have that one prefab follow the camera?
If I understand what you mean, it should work. If you show what you want to do it will be easier to tell.
You need to snap when close like I show in previous post, otherwise it will do that. using UnityEngine; using System.Collections; public class...
void OnConnectedToServer() { for (GameObject go in FindObjectsOfType(typeof(GameObject))) {...
I think I know what you mean, like endless scrollview. There are few ways to do this, but it's annoying. Easiest will be to create two Panel with...
Apparently this is issue with casting OverlapSphere.Look here. You could replace with if ((Vector3.Distance(transform.position, goal) <...
I don't understand what you mean with wrap around within the box. Sorry. :oops:
This looks very good! I'm jealous. :p
If I would do this I would implement basic system and then use the player's system time and time played to calculate my game time. Could probably...
NGUI can do that pretty easy, I do not know about Unity GUI. If you go through basic tutorials with NGUI you will probably realize how to do this,...
Problem 1: Male goalRadius smaller so that it does not jump there. Problem 2: Your object doesn't detect collision with the ground and sounds like...
If you want to store locally so that it can be accessed with no internet then you should encrypt it. If you do not need user to access it offline...
That is very good improvement! Look in this topic at how he does his wood, he also has a small tutorial picture. Thunderent has good advice so I...
You're welcome. That is probably why. A lot of people don't like grunge on hand-painted but I think it will depend on what the finished scene look...
It looks a like crayon, that is okay, but your metal does not look similar. The metal must match the style. Your crate texture also need work....
Thunderent, the model is very nice and I like texture but looks very yellow. I did a paint-over to show what I mean, I hope you do not mind....