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If I have already created and instantiated a pooled prefab as a game object in a trigger script attached to each new randomized instance,...
I see. When I try to assign a dynamic value as below, I get an error: int[] TestArray = new int[objectPrefabs.Length]; This only...
I'm having issues trying to get the correct array size. If you look at the code below, an array I'm creating in one class is seemingly losing its...
Thanks for the reply. I'll give it a try. And yes, if there's a way you could develop something like that, it'd be great! :)
Hey Grazer2, To add an item to my Inventory I use this code inside a method and pass in an icon texture name InventorySlot...