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Did anyone ever create a ticket for this like @aabramychev requested? We just upgraded to 5.6 and are having to apply @infuzo's workaround to...
Without more information, you're probably not going to get any useful responses. Try using the developer tools to see what's actually happening.
@JyriKilpelainen sorry for the late response. I just saw your post... I did, in fact, solve it. I had made the mistake of accessing those gzip...
@monark - Did you find a solution?
I'm running into an issue that appears to resemble what @alexsuvorov was talking about. We have been hosting our .datagz, .jsgz and .memgz files...
I can appreciate your opinion, but you're not answering the question I asked. I didn't ask for your opinion on the better platform. I asked...
Thanks for your input, but I do many other things with my Mac than just Unity builds and based on all of my workflows, I am WAY more productive on...
Hi all, I'm wondering if anyone can provide any guidance on how different Macs compare when building Unity projects for WebGL and iOS (the two...
Hi @holliebuckets I spoke too soon and my attention was drawn elsewhere. I still do get the SIGSEGV. That 2 weeks without an issue may have...
I did find this... Firefox up to version 42 and Safari will not support IndexedDB for content running in an iFrame. Firefox 43 and higher will...
I still see this problem with Safari 9.1.1 on Mac OS X with data caching turned on even in the latest patch release 5.3.5p6. Does anyone know if...
hi @Paradoks No news yet. Now working on deploying to a Windows ec2 instance to see if that corrects things (based on your suggestion that...
Hi @Paradoks - I don't think we're having the same issue. our game server doesn't crash. Instead, our WebGL clients just get disconnected,...
@techs21 - FYI, I get no error on Chrome 49 on Mac OS X. Have you cleared your browser cache? Sometimes old build cruft can cause unexpected errors.
@jonas echterhoff - Thanks for the explanation. Does Unity have contact with Apple's Safari team? Is there any indication this will change or...
For now, I am just using the (not recommended) approach of detecting the browser and enabling fullscreen support in my game if Unity's docs say...
The documentation states that "Safari cannot currently use fullscreen and cursor locking." Because of this, I need to be able to only display my...
Hi @holliebuckets I wanted to let you know that shortly after your last post, I tried something on my end. I increased the RAM in the Linux VM...
I submitted a bug report. Case 776396.
Thanks for the response, but I already stated I have NetworkServer.useWebSockets = true; Also, it's not that the client can't connect at all. It...