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I solved the issue, I used a short-hand if/else statement in the "movement.set" function so that if isClimbing=true the player would move based on...
The thing about it is that the game is meant to be a fast paced platformer. So the intended way that I want the ladder to work is instantly be...
So I've been working for hours trying to get this to work. Basically, I'm controlling a 2d character's velocity and while on a ladder, their...
I have this code here used to change key bindings on button press. public void StartButtonRemapping(InputActionReference actionToRebind) {...
Alright, everyone. I figured out what the issue was. I was subscribing to the methods that would be called by the button presses in the script...
I have a button with a script that contains an Action Reference. What I am trying to make happen is have the player click a button with a title...
Alright, thanks for the assistance and guidance.
Alright, the hard 0 in the binding index is so that I can easily check for the only input in the action, and I am only using one action map. I'm...
I have a button with a script that contains an Action Reference. [SerializeField] private InputActionReference actionToRebind; private...
Alright, so each action is for each button, combination of buttons, or value?
Honestly, I barely started learning the new system a couple of days ago. So I don't entirely know how everything is supposed to go. I was thinking...
I have an inputAction named generalKeys which is PlayerInput.Player.GeneralKeys (An Action in the Input Action menu). I have two bindings in them...
Got it, I decided to clamp the value of the slider between .0001f and 1.0. I've been trying to use if and else statements.
I did try that, it didn't work either.
I'm trying to convert the values of a slider's values to a audio mixer's decibel volume value. public void Update(){...