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Ok Humanoid rig does not have that problem. I will run with this then. Thanks.
It's a generic rig.
Did anyone find a solution to this? I've run (probably) into the same problem. When exporting a rig with animation from Houdini, some rotations...
It's still month away, so no, not yet. Will start one later this year. Check my twitter if you want to keep in touch.
I've been working for two years on my first game (yes, I'm one of those guys that starts to big. :-) first half year: understanding Unity, try...
Similar (same?) problem here. Even with a blank scene in 5.1.1f. Only when building for iOS. Changing IL2CPP to Mono2x fixed it. (in player settings).
Ok. got it. So this would be the correct approach? #pragma strict class Container { public var theItems = new Array(); } private var...
Thank you for the quick response. Unfortunately I don't quite understand it. Am I not creating a new container instance on line 11? Does this not...
Somehow this doesn't work and can't find a solution. (Unityscript) #pragma strict class Container { public var theItems = new Array(); }...
Start with a character you like. Give him one trait you don't like about him. Create a story to make him change that trait. Break the story down...
The vertex are simulated by the cloth component, they should definitely move (local and global). How do I get this information?
Hi I'm trying to get point information from a cloth component. As far as I know this should be done with SkinnedMeshRenderer.BakeMesh(), but it...
Isn't 50% completion rate quite high? Especailly for such a casual (broad) game.
Oh.. you misunderstood. Fabric Engine is not an engine to calculate fabrics. "Fabric" is just it's name. It's basically an engine that makes it...
You may want to look into http://fabricengine.com/ , it might be a better fit than Unity.
Seems I have to set it to: #pragma only_renderers metal d3d9 Now the code compiles for Metal (If I go to "Compile and show code -> Metal") I...
Hi Just working through the beta 5 (b9) I'm a bit confused regarding the new Metal API. Does unity 5 compile for it? It can be set in the...
@Graham Dunnett That's a good start, you forgot the expenses though (computer, office stuff, accounting..) and the time it takes to organize....
Hi Yoonitee I think you're wording "unity being an engine or not" is a bit lurid. But as far as I understand you, I agree. I come from a Visual...
There is such a language. It's called KL. It basically has: - just in time compilation - Can run on CPU or GPU - Can do multithreading (automatic...