A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey, I'm trying to get my jenkins server to authenticate with the plastic scm plugin.(using a cloud server) I got it to work by copying config...
Hi, I've been trying to debug what is going on for hours, with no luck. I'm calling a ServerRpc on the Client Host. 9/10 times it behaves as...
Hi, Due to a bug with mono on M1 cpu's, I'm trying to switch to building with Il2cpp. But I'm getting an exception: Exception:...
Getting 3 errors when starting up Unity 2019.2.3 - they don't seem to impact our game, but just wondering if there is a fix for this ? Error:...
I read that OnApplicationFocus is supposed to be called on interruptions on iOS timer/alarms. Is there anything else I need to be aware of to get...
Neither OnApplicationFocus nor OnApplicationPause are called
Does anyone know how I can handle audio session interruptions for iOS ? I'm using FMOD and at the moment the audio just completely stops, whenever...
Oh thanks! This workaround does the trick for now.
Setting UnityEngine.tvOS.Remote.allowExitToHome = true; has no effect for me. Is there anything else that needs to be done to get this to work ?...
I have only managed to reproduce this on one computer a 2013 mac running macOS 10.13 It looks like the sort order of the mesh renderer doesn't...
Thank you! Found the culprit - I had an old script attached not releasing accumulated logs: Application.logMessageReceived += HandleLog;
Looks promising - congrats!
Does someone have an idea how this can happen? I'm just using a few Debug.Log and this only happens in one scene. The GC Alloc increases with...
Is it possible to use blend trees for 2D animations - but always only play 1 animation ? It works visually (2D frame by frame animations can't...
Is there maybe a way to mark everything outside of a closed edge collider a non walkable (obstacle) ? I noticed creating static box colliders...
Well it works in your web-demo - and it works in some of my scenes. That's what PathPartial is for. I just can't understand what the difference...
I want the agent to move to the edge when setting the destination outside of the walkable area - so pretty much I want to get a PathPartial, and...
Thanks for the quick reply! Unfortunately no luck - I was actually trying to do the opposite before as well. The first image attached works...
Do you know why in some scenes I'm getting PathInvalid or PathComplete when clicking anywhere outside of the current walkable navmesh - while in...
I have some Text using TMPro on a World Space canvas, and when I put the aspect ratio to 21:9 the characters render with a transparent background...