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Phone, thank you very much for your reply. Yes, as you said, I used different UV channels for the two texture. Because I find that using this...
Hi , phong.I see you reply above that baker do not support different channel UV, I hope you can upgrade when to support different channel.
Hi,phong.i come again.haha.I ran into another problem. I have a lot of trees, but they all use UV1 and one texture for the top part, UV3 and...
Picture (It worked!!But there's one small problem):https://drive.google.com/file/d/1miUmn-Yc7VJTzSY2C_hUm_zwzc655OEX/view?usp=sharing Yeah, we...
Hi, Phong.I changed the name of Properties according to what you said and I succeeded. Thank you very much. But Now I have a new problem, I hope...
[IMG] https://drive.google.com/file/d/1isMNvVxnyQmRxycGdaprN5tKRxwmGYsB/view?usp=sharing
I have sent the general questions to your email by screenshot, and my email address is hannqi@live.com. If you have time, please help me with this...
I bought and used Mesh Baker, which is a great tool.But I had a little problem using it.When I bake some trees, I choose to use multiple combined...
Hi,phong
Raul_MadGoat,Thank you for your answer. I think what you said is quite reasonable. But if the sea surface is very large and the blur alone should...
The waterline is an essential visual effect in most games today, but it's hard to make. The Unity store has a lot of plugins for water, but most...
Hellow. Excuse me, I bought your Aura2. I would like to ask how to add dynamic cookies to Aura2 ?
Hello, I have seen your discussion is very good, I would like to ask if you can teach me how to use the geometry behind the glass to make the...
Hello, Sir.I would like to ask how I can use volume light underwater, such as the volume light of UPR or the volume light of aura2 plug-in.
Hello, Sir.I would like to ask how I can use volume light underwater, such as the volume light of UPR or the volume light of aura2 plug-in. [IMG]