A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've been wondering about this also. I think responsive rotation/aiming is not compatible with client side prediction. I'm going to try just...
No problem. Let me konw if there's anything else I can provide that can help. For some context I modelled my project after the Boss Room sample,...
I just remembered one thing I did change is I disabled domain reload when entering play mode because it was taking too long. Enabling it again...
I was trying to test out a relay connection between client and host on 2 different computers. I couldn't get Relay working (using Fishnet) but...
It turns out the style.width property of the template's root element is for some reason null when setting up my element references inside the...
I have a ListView with a vertical list of elements. Both the listView and the element template have been styled with width: 100% The ListView...
I just got rid of my if statement checking the clientId and trusted the clientrpsparams to do its job. It worked fine. Never figured out my I...
I wanted to use WaitUntil, but I was worried about an infinite loop so I wrote my own yield instruction that times out if it takes too long....
Yes you need a delegate, a Func<bool>, not a bool. I'm surprised no one has mentioned lambda functions. It's much more concise. // Change this...
Fishnet has CSP for free. Might want to check that out.
Okay. I'm making some progress. Regarding facial mocap. I found you can export Daz models with all ARKit blendshapes required by the Live...
OMG this actually helped me figure it out. There was actually a second mesh for the lens which was getting shaded black, covering up the iris.
The material is the same as the body. The overlay uses a texture which is correctly added to the atlas as shown in the upper left (see prev....
Anyone know why my eyes are black?
I think there's something weird happening with this particular mesh. It looks weird in that spot just as a regular object in the scene. I tried...
Having issues with crashing while editing a mesh hide asset. Every time I hit save & return, unity crashes. Log attached. Using develop branch....
Has anyone managed to get facial mocap working with the UMA models? Any advice? Setting up all the ARKit blendshapes and configuring the face...
While this solution works, it breaks the effector. The effector remains, but any attempt to modify it raises an NRE where the script tries to...
using UnityEngine; public class Animations : MonoBehaviour { [SerializeField] Transform lookTarget; GroundCheck groundCheck; Animator...
Well the solution is obvious in hindsight. There is no reason the target gameobject has to be in the hierarchy under the animator with the rig....