A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Also, make sure you’re rendering directly to the frame buffer. FFR won’t work if you’re rendering offscreen; i.e. if you have a render texture...
Just make sure your camera’s clear flags are set to; color or skybox. If you’re rendering via graphics API or command buffers, make sure any...
Make sure your camera is clearing both color and depth. If it’s only clearing depth FFR won’t work.
The clouds are rendered to a RenderTexture and then composited with the scene as a full screen quad at the far clip distance from the camera. This...
The convergence issue is due to a change in VR projection matrices in Unity 5.4. This is fixed in the develop branch and will be merged into...
The main problem with this/using a cookie is it assumes the clouds are on a flat plane, they're not. The clouds exist in a slab of atmosphere...
My first approach at ground shadows was to use a cookie, however I couldn’t quite get it to look right. The current approach does a screen space...
The pink pixels you are seeing is a debug marker I'm using to visually show where the occlusion testing is failing. I'll add an option to disable...
2 things to check: Make sure "Sub Pixel Size" is set to at least 2x2 If you're working in the Vive, make sure that "Render Size" is set to "Fixed...
Yup. The way I was able to fix this, very much feels like a kludge but it works for me: Create a quad (with standard UVs 0->1), parented to your...
Not in the current release. I do have reflections working locally, but I'm working on some optimizations specific to reflections that'll need to...
Not in the main branch yet as there are a number of other things I'm adding for the next major release, but you can check out the DepthTest...
I completely forgot about this game. Their clouds & atmospherics look gorgeous!
I don't know, but I'm glad you found it - that shot's beautiful! :)
Thanks for looking into this. If you import SteamVR and try that sample scene on a HMD, the left/right eye's clouds image will be completely...
For my volumetric cloud renderer kode80 Clouds I display the final render texture on screen by using a fullscreen quad mesh who's vertices are...
Looks great really nice colors, I'd love to see it in motion!
This is something that I'm definitely going to be looking into. I can't give you a firm date since it's going to take some experimentation, and...
Not at all. I just want to make my clouds as good as they can be.
Thank you so much, this has been/continues to be a ton of work, so I really appreciate it.