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Wow. Great reply. Thanks, I'll try that. What is a hot path, though?
I'm making a list of the following objects: public class Tile { public int x; public int y; public float pathCost; public Tile...
I'm trying to create a gameobject with some setup parameters. For a normal c# class you would set them as the arguments in the constructor. But...
So when you make a hex tilemap, the tiles fit nicely to a standard cartesian coordinatesystem, that is the height and width of the hexes are half...
That's really helpful. You wouldn't happen to have some example code? It's a lot easier to figure out that api ducomentation. EDIT: Actually I...
Ok. Thanks. That's not a lot of options, but maybe I can make it work. By tilemap api, you mean the unity documentation page, right?
Hi I'm trying my first attempt at a resource management strategy game with hex tiles. I figured that I could use the Unity Tilemap stuff. This...
I can't get the collision matrix to work. I think I checked all that I need (see below=. Are there any common mistakes one use to make? [ATTACH]...
You know what. This is normal right? I was thinking of tags...
What is up with this? Why all these grayed-out layers? I can't see how I can delete them or go back to some default layout... [ATTACH]
Thank for a great answer. I'm surprised to learn that Vectors are struc since they have various methods. I actually have a sort of similar...
This is actually a more generel c# question. But some classes can't be set to null like the Vector3 in Unity. But you can still check to see if...
Ok. Thanks. That's big help
You are right that I don't have any code yet, since I wanted to implement the "correct" version. But you seem to have grasped exactly what I want...
I want to move units around the map like tanks. So I get a target as a Vector3; the unit then turn in increments until pointing to the target. It...
Thanks. I'll give it a go!
Hi I am wondering if my sprites in the Particle System's Texture Sheet Animation can be created so the point a certain direction. In my case they...
Ok. Thanks a lot. I'll try that.
Hi When I want to do collision detection I use the OnCollisionEnter2D(Collider2D col) method or maybe the trigger version. But I have to write...
Hi I want to rotate a sprite by turning the mousewheel. Nut I can't seem to find any code to interact with the wheel anywhere. I have looked at...