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use tag <noparse> and </noparse>
w why I don't have the unlock button in my editor [ATTACH]
I just worry about if I using the normal API GameObject.Destroy(), maybe i will break the rule to cause something asset can't unload. The document...
If I use the api Addressables.LoadSceneAsync to load a scene, how i destroy the gameObject belong to this scene. I means this gameObject is...
I think maybe this way can seperate the physics and render layer in current unity version, don't use the physics layer in editor and tool built in...