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I think you're right, this only affects the AI in build 2.2. I'm going to play around a bit, but at least I now also understand DryAttack better too!
hello michal, noticing a funny behavior in the realDamage calc in the Scene 1 Spearman.cs script. I added a Debog.Log to find out what the...
I think either solution really requires getting the same thing. Somehow accessing the right click event. It seems like PointerInputModule...
Hi Michal, this is a great product, but I am having some trouble figuring out the event system. I want to add a method, probably to Unit.cs where...
Quick question - if a game ending condition were that the AI eliminated the human player, would you still need the code in OnStateEnter? I am...
Hello, Wondering if anyone has tried to make transparent hexagon tiles. I have been working at it for several days and am still stumped. For...